MICROCIV (ADVANCED GAMEPLAY)
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MicroCiv is an extremely modifiable game. It can be made to be more complex altogether, or certain aspects of the game can be made more specialized. Gamemasters are free to modify the game however they want. Below are just some ideas that can be adjusted or expanded upon. It is important to note that adjusting or adding any rules can cause complexities in relation to the standard rules that will need to be worked out by the gamemaster(s).
INDUSTRIAL DEPTH
Add specific industries. Go into depth on the manufacturing or functions of specific industries. Develop more realistic simulations for industries (including construction and transportation). This is an idea for hobbyists in particular industries or for gamemasters who want to educate participants about particular industries within the context of the game.
FINANCIAL INSTRUMENTS
Expand on the details of the financial instruments used in the game or add more financial instruments. Add more details for financial securities and contracts. This is a great way to teach participants more about various financial instruments.
LEGAL SYSTEM
Require participants to develop formal laws and court systems. This is a great way to teach participants about the inner workings of government and law.
FORMALIZE BUSINESS
Require participants to create and manage their businesses formally. This could involve activities such as registering businesses and maintaining fiscal documents. This is a great method for teaching participants about business management.
VIRTUAL COMBAT
Replace simulated combat with physical virtual combat, such as laser tag, paintball, or capture the flag. This was my original intention for combat in the game.
SPORTS
Allow participants to form sports leagues or national sports teams. This is a great way to introduce physical activity into the game.
TECHNOLOGY TREE
Add technological advancement into the game. This could delve into research and development, scientific discovery, and industrial boosts for the discovery and implementation of new technology. The game could also be set in a historic time and allow for technological progress to dynamically teach the economic results of acquiring certain historic technologies. Real or simulated scientific experiments could also be implemented to teach participants about the scientific method and its interaction with business and politics.
SURVIVAL MODE
Require specific conditions for participant survival in the game. Failure could result in a penatly the next session or a reduction in points.
DYNAMIC MUNICIPALITIES AND PROPERTIES
Allow participants to define the boundaries of municipalities and properties. This could include participants creating multiple municipalities or properties from one or merging multiple municipalities and properties into one. It could also include participants expanding municipalities or properties into unclaimed areas. This will allow for more realistic dynamics regarding territory governance and property ownership.
THEFT
Replace simulated theft with actual theft. During gameplay, participants would be allowed to attempt to steal from the treasuries of participants and other entities as long as no one sees them. If they get caught in the act or while escaping, they would have to return anything stolen from the treasury and face legal consequences according to the laws of the municipality that the crime took place in. Theft could also be applied to other items on the properties of participants and other entities.
CUSTOM BUILDINGS
Using EverBlock or other items, require participants to build their own buildings rather than having buildings that are assigned by the gamemaster(s).